Saturday, April 11, 2015

Dust 514

Dust 514

 

 

Dust 514 (stylized as EVE: DUST 514) is a free-to-play first-person shooter developed by CCP Games for the PlayStation 3.Dust 514 takes place in New Eden and is directly connected to CCP's game Eve Online. There is direct interaction between the two; player actions in one game affect the political and economic status of the other. The two games were officially connected on January 10, 2013, while the open beta started on January 22, 2013. The full game was released worldwide on May 14, 2013.While previews of the game were highly positive, the full game received a mixed reception.

  • Gameplay

     

    Dust 514 is a first-person shooter with elements of massively multiplayer online games.Combat takes place on the various planets found in Eve Online, each of which offers a unique map. Planets are divided into several large districts, which hold resources and installations that dust players must fight for control over. Only the natural landscape of each planet remains constant; the placement of buildings and surface structures is controlled by the player corporations.


    Infantry in Dust 514 are equipped with "dropsuits" which function similarly to the ship hulls in Eve Online. Dropsuits have various module slots which players can utilize to fit different weapons and equipment. This gives players a broad range of customization choices and the ability to create specialized fits to perform specific roles and tactics on the battlefield. Skill training, in a manner similar to Eve Online, is also available. CCP has stated that it would take seven years to train all skills, and that it was not intended for any player to learn all of the skills. Instead, CCP believes that players will naturally become specialized by selecting a certain set of skills and becoming "really, really good at them."Player-driven vehicles are also available in the game; these can be transported to anywhere within the battlefield using "rapid deployment vehicles" at the request of players. Vehicles share the modular fitting system that infantry dropsuits have.
    Although it has not yet been implemented both teams will have a "commander" who can oversee the planetary combat and make tactical decisions from a real-time strategy-style perspective.The commanders reside within a massive aerial fortress known as the "mobile command center". According to CCP, mobile command centers require fuel to run systems such as turrets and energy shields, and it is up to commanders to extract fuel from sources within the battlefield. The goal of each team is to destroy the opposing mobile command center.
    Although Dust 514 players are mercenaries, they can also seize territory from planets within the Eve universe for their own alliance and corporation, which takes place in the form of Corporation vs. Corporation matches. This allows Dust corporations to build infrastructure on captured territory, but it is unclear what manufacturing power Dust corporations will hold. Currently the only planets that battles take place on in which both eve players and dust players can work together reside entirely in faction warfare space. Control of a district on the planets currently directly affects the difficulty of system capture through the use of the new Dust 514 district capture status modifier.
    Although Dust 514 does not have a single-player campaign, CCP has confirmed that there will be a survival game mode which pits players against A.I. controlled rogue drones.

     



Sameera ChathurangaPosted By Sameera Chathuranga

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