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Saturday, April 11, 2015

Dust 514

Dust 514

 

 

Dust 514 (stylized as EVE: DUST 514) is a free-to-play first-person shooter developed by CCP Games for the PlayStation 3.Dust 514 takes place in New Eden and is directly connected to CCP's game Eve Online. There is direct interaction between the two; player actions in one game affect the political and economic status of the other. The two games were officially connected on January 10, 2013, while the open beta started on January 22, 2013. The full game was released worldwide on May 14, 2013.While previews of the game were highly positive, the full game received a mixed reception.

  • Gameplay

     

    Dust 514 is a first-person shooter with elements of massively multiplayer online games.Combat takes place on the various planets found in Eve Online, each of which offers a unique map. Planets are divided into several large districts, which hold resources and installations that dust players must fight for control over. Only the natural landscape of each planet remains constant; the placement of buildings and surface structures is controlled by the player corporations.


    Infantry in Dust 514 are equipped with "dropsuits" which function similarly to the ship hulls in Eve Online. Dropsuits have various module slots which players can utilize to fit different weapons and equipment. This gives players a broad range of customization choices and the ability to create specialized fits to perform specific roles and tactics on the battlefield. Skill training, in a manner similar to Eve Online, is also available. CCP has stated that it would take seven years to train all skills, and that it was not intended for any player to learn all of the skills. Instead, CCP believes that players will naturally become specialized by selecting a certain set of skills and becoming "really, really good at them."Player-driven vehicles are also available in the game; these can be transported to anywhere within the battlefield using "rapid deployment vehicles" at the request of players. Vehicles share the modular fitting system that infantry dropsuits have.
    Although it has not yet been implemented both teams will have a "commander" who can oversee the planetary combat and make tactical decisions from a real-time strategy-style perspective.The commanders reside within a massive aerial fortress known as the "mobile command center". According to CCP, mobile command centers require fuel to run systems such as turrets and energy shields, and it is up to commanders to extract fuel from sources within the battlefield. The goal of each team is to destroy the opposing mobile command center.
    Although Dust 514 players are mercenaries, they can also seize territory from planets within the Eve universe for their own alliance and corporation, which takes place in the form of Corporation vs. Corporation matches. This allows Dust corporations to build infrastructure on captured territory, but it is unclear what manufacturing power Dust corporations will hold. Currently the only planets that battles take place on in which both eve players and dust players can work together reside entirely in faction warfare space. Control of a district on the planets currently directly affects the difficulty of system capture through the use of the new Dust 514 district capture status modifier.
    Although Dust 514 does not have a single-player campaign, CCP has confirmed that there will be a survival game mode which pits players against A.I. controlled rogue drones.

     



Toxikk

Toxikk

Toxikk is an upcoming first-person shooter video game by Hanover, Germany-based software developer Reakktor. The game is being built on the Unreal Engine and will be released for Windows in 2015.
FRAG LIKE IT'S 1999! TOXIKK plays as if today's military shooters never existed. The game combines the simple and intuitive mechanics of old-school FPS giants with a fresh setting, slick graphics and our vision to carefully evolve the genre with some new ideas elaborated with Arena-FPS enthusiasts. 

Being a spiritual successor to the arena shooters of the late 90s and early 2ks, there is no levelling, no skill-trees, no perks, no cover systems, no classes, no configurable weapons and no iron sight aiming. But most importantly: TOXIKK is NOT "Free-2-Play"!
7 FACTS ABOUT TOXIKK:

#1 FEATURES: Fast and precise movement (with deeply configurable mouse controls), double jumps, dodge jumps, booster pick-ups, nine iconic weapons to be carried around simultaneously, secondary fire modes for every weapon, vehicular game modes, jump pads, health-packs, lots of vertical gameplay, optional mutators (incl. instagib) and everything else that made these kind of games so addictive. And if you want to practice your skills offline, TOXIKK also features a configurable BOT MODE. 


#2 ALL PLAYERS ARE EQUAL. ALWAYS! After each death, you respawn with a melee weapon and a basic pistol. All other weapons are to be picked up while you play. Character customization is of cosmetic nature only. However, unlike the shooter giants from the past, TOXIKK features an XP and a bounty system. The XP system and its associated ranks are used for reputation purposes, for our match-making algorithms and to unlock new skins, but they do NOT change the stats or the abilities of your character. Your rank will show other players how experienced and skilled YOU are (rather than showing the experience level of your game character). 



#3 TOXIKK IS NOT FREE-TO-PLAY: We believe that "classic Arena-FPS" and "Free-to-Play" (F2P) don't go well together. A true arena FPS requires all player characters to have equal stats and the availability of all weapons to everyone. Always! The skill of a player should be the only deciding factor about victory or defeat. Allowing players to buy different (i.e. better) weapons or to permanently boost their stats does totally contradict the idea of classic arena FPS gaming in our opinion. 


#4 CLASSIC AND MASSIVE MAPS: CLASSIC MAPS offer fast-paced gameplay in small to medium-sized maps for up to 8 players, while MASSIVE MAPS feature more strategic gameplay in bigger environments for up to 16 players. Vehicles (gliders, attack-bombers, hoverbikes and other ground vehicles) are exclusively available in Massive Maps. 



#5 USER GENERATED CONTENT: All players can apply for a FREE SDK to build their own maps for TOXIKK. We will put up a web page as a central hub for user generated content on TOXIKK.com. Players may vote user-generated content to be made available through this hub. All content on this hub will be offered free of charge. The whole process will be handled through our forums. 


#6 EXCLUSIVELY DESIGNED FOR PC: We believe that shooters are meant to be played with mouse and keyboard. That's why TOXIKK is exclusively designed for PC. At this point, we do not intend to port the game to any other platform. 



#7 DEVELOPED BY REAKKTOR: We may be a self-financed indie studio, but every team member brings at least a decade of experience in professional game development to the table and is dedicated to delivering a high quality experience. Breaking free from publisher concerns and features requested by the marketing guys, we decided to create this game for one single reason: WE WANT TO PLAY IT!


System Requirements


  • Minimum:

OS: Windows® XP
Processor: 2.0+ GHz processor
Memory: 4 GB RAM
Graphics: GeForce GTX 260
Hard Drive: 4 GB available space



  • Recommended:

OS: Windows® 8 (or higher)
Processor: 3.0+ GHz Multi-Core Processor
Memory: 8 GB RAM
Graphics: GeForce GTX 560 (or better)

Hard Drive: 4 GB available space



Crysis 3

Crysis 3


Crysis 3 is a first-person shooter video game developed by the German game developer Crytek and is published by Electronic Arts (EA) for Microsoft Windows, PlayStation 3, and Xbox 360. It was released in North America on February 19, 2013.Officially announced April 14, 2012, it is the third main installment of the Crysis series, a sequel to the 2011 video game Crysis 2, and runs on the CryEngine 3 game engine. Crysis 3 has won PC Gamer Most Valuable Game, Game Informer Best of Show and Electric Playground Best of E3 awards.
On Game Developers Conference 2015 at March. Founder, CEO and President of Crytek, Cevat Yerli attended at NVIDIA's "Made to Game" conference to announced the Crysis will coming on new SHIELD Console with Android TV operating system. It will playable as PC and console level to the new SHIELD Console as gameplay shown powered by latest Tegra X1 chip, using the same CryEngine. This platform will release as launch title in May with over 50 Android titles coming on this platform at the same time.

  • Gameplay


 
Similar to other games in the series, Crysis 3 is a multi-platform futuristic video game set in New York City with realistic rendering of NYC and manipulation of special abilities. Players can choose a gameplay style based on direct confrontation, or a more discreet and stealthy approach in order to deal with enemies.
Hacking is one of the new features which can be used to hack security codes, weapon boxes, ceph technology, mines, lasers and even sentry turrets (can be used to kill enemies and ceph). Another new feature is the ceph's own weapons can now be used to kill enemies, including cephs.

Up to 16 players on the PC and 12 players on consoles are supported in each multiplayer match, which uses the Origin client and requires the user to have an existing user account or otherwise create a new one. It uses a client/server model to deliver multiplayer matches, as opposed to a peer-to-peer model (Except on console versions, which is still peer-to-peer). There are 8 different modes and 6 modifiers, each with 12 available maps
  • Synopsis
Players take on the role of Prophet as he returns to New York in 2047, 24 years after the events of Crysis 2. He discovers the city has been encased in a giant Nanodome created by the corrupt CELL corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. Prophet is said to be on a "revenge mission" after uncovering the truth behind CELL's motives for building the quarantined Nanodomes. 

The citizens were told that the giant citywide structures were erected to protect the population and to clean these metropolises of the remains of the Ceph forces. In reality, the Nanodomes are CELL's covert attempt at land and technology grab in their quest for global domination by means of debt enslavement.

Crytek have posted up the minimum, recommended and hi-performance requirements for PCs hoping to run Crysis 3. While any modern gaming PC should be able to cope with the game's entry-level specifications, those numbers get pretty high pretty quickly. Here's their specs:
MINIMUM SYSTEM OPERATING REQUIREMENTS FOR PC:
• Windows Vista, Windows 7 or Windows 8
• DirectX 11 graphics card with 1Gb Video RAM
• Dual core CPU
• 2GB Memory (3GB on Vista)
Example 1 (Nvidia/Intel):
• Nvidia GTS 450
• Intel Core2 Duo 2.4 Ghz (E6600)
Example 2 (AMD):
• AMD Radeon HD5770
• AMD Athlon64 X2 2.7 Ghz (5200+)
RECOMMENDED SYSTEM OPERATING REQUIREMENTS FOR PC:
• Windows Vista, Windows 7 or Windows 8
• DirectX 11 graphics card with 1GB Video RAM
• Quad core CPU
• 4GB Memory
Example 1 (Nvidia/Intel):
• Nvidia GTX 560
• Intel Core i3-530
Example 2 (AMD):
• AMD Radeon HD5870
• AMD Phenom II X2 565
HI-PERFORMANCE PC SPECIFICATIONS:
• Windows Vista, Windows 7 or Windows 8
• Latest DirectX 11 graphics card
• Latest quad core CPU
• 8GB Memory
Example 1 (Nvidia/Intel):
• NVidia GTX 680
• Intel Core i7-2600k
Example 2 (AMD):
• AMD Radeon HD7970
• AMD Bulldozer FX4150
Basically, yikes. The GTX 680/i7 CPU is an expensive pairing to target for your top-end graphics options. And Crytek have ample reason to chase it, with the first Crysis once being the game that many system builders aspired to make run at maximum. The company's CEO, Cevat Yerli, has previously mentioned their desire to "melt-down PCs". If these specs are indicative of the released game's performance, they may even manage it. Does your rig stand a chance?




Far Cry 4

Far Cry 4

Far Cry 4 is an open world action-adventure first-person shooter video gamedeveloped by Ubisoft Montreal and published by Ubisoft for the PlayStation 3,PlayStation 4Xbox 360Xbox One, and Microsoft Windows. The sequel to the 2012 video game Far Cry 3, it is the fourth installment in the Far Cry series. The game was released in North America, Australia, and Europe on November 18, 2014. It was also released on January 22, 2015 in Japan.




  • Gameplay

Far Cry 4 is a first-person shooter video game set in an open world. The game features role-playing game elements, with the player awarded with experience points for completing missions and performing various tasks. These can then be spent on skills which offer performance boosts such as additional health bars, new abilities such as taking down enemies from behind cover, or perks such as discounts at stores. The player is free to choose which of the available skills to unlock next provided that they have enough skill points and story conditions have been met.
 Far Cry 4 also offers a variety of weapons, including sidearms, shot guns, assault and sniper rifles, and heavy weapons such as machine guns and rocket launchers. These can be purchased at stores throughout the game world, or taken from fallen enemies. Weapons can be customised and upgraded to improve performance, and the completion of side-quests will unlock "signature" weapons, one-of-a-kind high-performance variations of stock models. The player is initially limited in the number of weapons that they can carry and the amount of ammunition that they can hold, but can craft additional holsters and ammunition pouches by hunting animals.
 the game world is divided into two halves, North and South Kyrat. The player starts in South Kyrat, and is free to explore almost immediately, but can only unlock North Kyrat over the course of the story. The map is progressively opened up by liberating bell towers, freeing them from Pagan Min's influence and allowing the Golden Path to expand. The player will also encounter outposts, or enemy checkpoints that need to be captured by eliminating all soldiers. Four larger outposts, or fortresses, can also be found, featuring stronger defences and more difficult combinations of enemies. Liberating bell towers and clearing outposts will unlock further side-quests including escort missions, hostage rescues, bomb disposal quests, and hunting missions.
The game offers a co-operative mode in which a player joins another to assist in various missions.
Ubisoft has released the Far Cry 4 system requirements, along with a sexy new trailer detailing all the fancy four-letter acronyms that will make the game look especially swanky on high-end rigs.
As revealed today on the Ubiblog:
Minimum:
  • Supported OS: Windows 7 SP1, Windows 8/8.1 (64-bit versions only)
  • Processor: Intel Core i5-750 @ 2.6 GHz or AMD Phenom II X4 955 @ 3.2 GHz
  • Memory: 4GB
  • Video Card: Nvidia GeForce GTX 460 or AMD Radeon HD5850 (1GB VRAM)
  • Direct X: Version 11
  • Hard Drive: 30 GB available space
  • Sound Card: DirectX 9.0c compatible sound card with latest drivers
Optimal:
  • Supported OS: MS Windows 7 SP1, MS Windows 8/8.1 (64-bit versions only)
  • Processor: Intel Core i5-2400S @ 2.5 GHz or AMD FX-8350 @ 4.0 GHz or better
  • Memory: 8GB
  • Video Card: Nvidia GeForce GTX 680 or AMD Radeon R9 290X or better (2GB VRAM)
  • Direct X: Version 11
  • Hard Drive: 30 GB available space
  • Sound Card: DirectX 9.0c compatible sound card with latest drivers
For those of you on the upper end of the scale, the new Nvidia trailer gives you an idea of what you have to look forward to: PCSS, HBAO+, TXAA, hairworks, godrays, and brief explanations of what it all means. Far Cry 4 may not be a revolutionary leap beyond its predecessors, but if you've got the hardware to handle it, I expect it'll look pretty.
And in case you missed it, Ubisoft also announced today that for unspecified reasons (but that likely have to do with money), Far Cry 4, along with The Crew and Assassin's Creed: Unity, will not be released on Steam in the UK. Far Cry 4 comes out on November 18.




Battlefield Hardline

Battlefield Hardline


Battlefield Hardline is a first-person shooter video game developed by Visceral Games in collaboration with EA Digital Illusions CE and published by Electronic Arts. It was released in March 2015 for Microsoft WindowsPlayStation 3,PlayStation 4Xbox 360 and Xbox One. Unlike the previous games in the series, Hardline focuses on crime, heist and policing elements instead of military warfare.

The retail version of Battlefield Hardline debuted at No. 1 in the UK software sales chart in its first launch week. It also became the best-selling title in the UK in 2015 as of March 23, 2015.





  • Gameplay 

he focus of the game is the "war on crime", breaking away from the military setting that hitherto characterized the series. As such, the main factions inHardline are the police Special Response Units and criminals. Players will have access to various military-grade weapons and vehicles, such as the Lenco BearCat, as well as having police equipment such as tasers and handcuffs
Hardline also uses the Levolution mechanic from Battlefield 4. For example, in the map "Downtown" players can send a construction crane crashing into the building, ripping down debris from the central buildings in downtown, which falls down on the streets of Los Angeles. But, this time, every map features multiple levolutionary events, both small and gigantic.
Many new game modes are featured in Hardline, for instance: Heist, Rescue, Hotwire Mode, Blood Money and Crosshair Mode.

  • Heist: The criminals must break into a cash filled vault (or as featured in some maps, blow open the doors of an armoured truck) then move the cash filled packages to an extraction point; the police must stop them. If the Criminals manage to escape by bringing all the money to the extraction point they win.
  • Blood Money: Both factions must retrieve money from an open crate in the center of the map, then move it back to their respective side's armored truck. Players can also steal money from the opposing team's truck. The team that first deposits $5 million worth of money into their truck or the team with the most money under a time limit wins.
  • Hotwire Mode: Drivable cars take the role of traditional Conquest "flags." Like Conquest, capturing cars (done by driving above a certain "cruising" speed) will bleed the enemy team's reinforcement tickets. The team who reduces the other's to zero or who has the most tickets remaining after the time limit wins.
  • Rescue: In a 3 minute long 5 vs 5 competitive mode, S.W.A.T officers must try to rescue hostages held by criminal forces. The cops win by either rescuing the hostage(s) or by killing all the criminals. Criminals win by killing all the cops. Each player has only one life in this mode, that means no respawns.
  • Crosshair: The second competitive game mode in Battlefield Hardline. Crosshair is also 3 minutes long, 5 vs 5 with only one life. In Crosshair the criminals are trying to kill a player controlled VIP on the cops side who is a former gang member turned states witness. The criminals win by killing the VIP and the cops win by getting the VIP to the extraction point.

Visceral Games ratified that the single-player campaign will not be linear and promised to deliver a better one than the predecessors. The campaign will feature episodic crime dramas where choices will heavily change situational outcomes and gameplay experiences. As a cop, players can use multiple police gadgets and personal equipments. The police badge can be used to strike fear into criminals' hearts and order them to lay down their weapons, the scanner is used to stake out a situation, identify high value-targets, log evidences, tag alarms, and mark other threats. To slip past unnoticed, players can use bullet cases to distract enemies.
Hours ahead of the Battlefield Hardline beta, Origin has published the game's minimum and recommended system requirements. They're a little more demanding than the Battlefield 4 specs: you can no longer run the game on a 32-bit version of Windows, and you'll need double the hard drive space, too.
While the minimum specs below will apply for the final build, EA warns those running 4GB of RAM or less that they may encounter issues with the beta, as optimisation has yet to be completed for lower-end PCs. You're advised to "close all other applications while playing the game".
The specs:
Recommended:
OS: WINDOWS 8 64-BIT (with KB971512 Update)
CPU: INTEL QUAD-CORE CPU, AMD SIX-CORE CPU
MEMORY: 8 GB RAM
GRAPHICS CARD: AMD Radeon R9 290, NVIDIA GeForce GTX 760
GRAPHICS MEMORY: 3 GB
HARD DRIVE: 60 GB
DIRECTX 11
Minimum:
OS: WINDOWS VISTA SP2 64-BIT (with KB971512 Update)
PROCESSOR: Athlon II/Phenom II 2.8 GHz, Intel Core i3/i5 2.4GHz
MEMORY: 4 GB RAM
GRAPHICS CARD: ATI Radeon HD 5770 (1 GB), NVIDIA GeForce GTX 260 (896 MB)
HARD DRIVE: 60 GB
DIRECTX 11



Call of Duty: Advanced Warfare

Call of Duty: Advanced Warfare


Call of Duty: Advanced Warfare is a military science fiction war thriller first-person shooter video game published by Activision. Sledgehammer Gamesdeveloped the Microsoft Windows, PlayStation 4 and Xbox One versions of the game, while High Moon Studios developed the versions released on PlayStation 3 and Xbox 360. The game was released on November 4, 2014.
Development began in late 2011, shortly after the release of Call of Duty: Modern Warfare 3. Sledgehammer employed veteran actors Troy Baker andKevin Spacey in lead roles. The game's futuristic single-player story follows Jack Mitchell of the United States Marine Corps and his interaction with Atlas, a private military corporation that sells its services to the highest bidder.

  • Gameplay

Advanced Warfare, like the other Call of Duty titles, is presented in a first-person shooter perspective. The game features several changes; unlike other installments, Advanced Warfare does not use a traditional heads-up display; instead, all information is relayed to the player via holographic projections from the weapon equipped. The general gunplay remains unchanged, apart from new mechanics, such as Exo movements. 

Depending on their performance, after each mission the player is given a certain amount of upgrade points which can be used to upgrade the exo suit, or weapons. The player can switch between different types of grenades. The game is the first in the Call of Duty series that allows the player to choose differing types of conventional weaponry; for example, the game features regular conventional firearms, but the player can choose to use laser or energy directed weaponry, both of which have differing attributes.


Those hoping to boost jump, murder and run away from massive waves next month will need to make sure their system can run Call of Duty: Advanced Warfare. Thankfully Activision has published the minimum requirements on Steam, though 'recommended' requirements are nowhere to be found. In terms of specs, it's only a small leap higher than what we needed for last year's Call of Duty: Ghosts. Memory and video card requirements stay the same, while the game will require a whooping 55GB space on your drive.

The minimum requirements:
OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Processor: Intel CoreTM i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.80 GHz or better
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTS 450 @ 1GB / ATI Radeon HD 5870 @ 1GB or better
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 55 GB available space
Sound Card: DirectX-compatible
Advanced Warfare releases November 4. That hasn't stopped Activision releasing a 'launch trailer' a whole two weeks ahead of the game's actual launch. I suppose when you own one of the biggest game franchises in the world you can release the launch trailer whenever the hell you like.






Dead Island 2

Dead Island 2


 

 Dead Island 2 is an upcoming action role-playing survival horror video game developed by German developer Yager Development and published by Deep Silver for Microsoft Windows, PlayStation 4 and Xbox One. It is the sequel to 2011 video game Dead Island and the fourth installment in the Dead Island series. The game's main storyline is set several months after the events of Dead Island and Escape Dead Island. Unlike its predecessors, which took place on islands as the titles state, Dead Island 2 takes place in locations in California

 

  • Gameplay

     

    Dead Island 2 features a new massive world. The game takes place in Los Angeles, San Francisco, and an undisclosed third location in California, unlike the first game which was set on the island of Banoi off the coast of Papua New Guinea. The game's combat has different mechanics than Dead Island and Dead Island: Riptide, being much more brutal and featuring deadlier, but more fragile zombies. Dead Island 2 also includes several features from its predecessors, such as the Rage system, which gives the player a temporary boost, and the weapon combining system.

    • Development

       

     

    Techland was originally set to develop Dead Island 2, but instead they decided to focus on developing Dying Light with Warner Bros.Deep Silver went looking for a developer until Yager  the game to Deep Silver in Summer 2012 and got the deal. As announced at Sony's 2014 media briefing, Dead Island 2 will be more vibrant than its predecessors.The game was originally scheduled for a Spring 2015 release, but for now, it maintains a placeholder date on various merchant websites.
    At Gamescom 2014, Deep Silver demonstrated gameplay footage from an early version of the game. According to the presented content, the game is set in California, including landmarks such as the Santa Monica Pier and Hollywood, as well as many locations in San Francisco. Similarly, only a fraction of the weapon modifications and the new zombies have been shown at the stage. Furthermore, Deep Silver stated that the game will feature four playable characters, though only two were shown at the Gamescom Demo. It will also feature cooperative and competitive multiplayer.

  • Dead Island 2 system requirements 

    • OS: Windows 7 64-bit / Windows 8 64-bit / Windows 8.1 64-bit
    • Processor: Intel Core i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
    • Memory: 4 GB RAM DDR3
    • Hard Drive: 40 GB free space
    • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6870 (1GB VRAM)
    • DirectX: Version 11
    • Sound: DirectX compatible
    • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.


 



Friday, April 10, 2015

Dying Light

Dying Light

 

Dying Light is an open-world survival horror video game developed by Polish video game developer Techland and published by Warner Bros. Interactive Entertainment. It was released in January 2015 for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game revolves around an undercover agent sent to infiltrate a quarantine zone in a city named Harran. It features a zombie-infested, open-world city with a dynamic day and night cycle.
At release, Dying Light received mostly positive reviews from critics, with praise mainly directed at the combat, graphics, co-operative multiplayer, navigation and the day-night cycle, while receiving criticism regarding the game's story, difficulty and technical issues. The game was the best-selling title for the month of January 2015 and broke the record of the first month sales for a new survival horror intellectual property

  • Gameplay

     

    Dying Light is a zombie apocalypse-themed game set in an open world. Players traverse an expansive urban environment overrun by a vicious epidemic, scavenging the world for supplies and crafting weapons to defend against the growing infected population with a heavy focus on freerunning mechanics, allowing players to perform actions such as climbing ledges, leaping off from edges, sliding, jumping from roofs to roofs and zip-lining. Free-running mechanics also applied on combat. Players can perform action such as drop-kicking when engaging combat with enemies.[5] A grappling hook is also featured in the game, allowing players to climb up buildings and travel between places quickly.
    The game is mostly melee-based with the majority of fighting using melee weapons. There are more than 100 weapons that can be used and more than 1000 weapon possibilities when players begin crafting new weapons.The melee-weapons have a limited lifespan and will be degraded and eventually broken if the player use it for combat for a long time. Players can repair the weapon for a limited number of times. Crafting weapons require crafting ingredients such as gauze and metal parts and a blueprint, which can be scavenged or purchased from a shop. Guns are also featured in the game, but players will only gain access to it in the later half of the game. However, ammo is often very scarce.
    Dying Light contains a dynamic day and night cycle. During the day, the player has to go out and scavenge for supplies to send back to the safe zones. They can set up traps, save random survivors, and make their way to airdrops. The infected are slow, apathetic, and easily visible, allowing the player to simply make their way past them, but their danger grows in numbers.Players can also use environmental traps, such as spikes and electrified fences to kill zombies. Lead game designer Maciej Binkowski stated that day time will last for approximately 64 minutes, while night time will last for approximately 7 minutes.The game also features a dynamic weather system, which includes a variety of conditions such as fog, rain, and wind.


    At night the infected transform to become much more dangerous. Without daylight, the senses of the infected become more acute and accurate. They gain the ability to sprint after the player and have increased damage, as well as the ability to jump and climb buildings like the player. In order for players to avoid contact, they need to use their 'Survivor Sense' to locate zombies in the dark to stay out of their way. If spotted and trying to escape their pursuers, players can use distractions and traps to lower their numbers. Players can use sound to lure the zombies. The player's main defense against the zombies is ultraviolet light, which slows down the infected.


    A variety of actions in Dying Light can help players to earn experience points. Engaging in combat with enemies will help players to earn Power points, while performing parkour movement can earn Agility points. Completing missions, challenges and quests will help players to earn Survival points. If the players earns experience, they can spend skill points on a skill tree and upgrade the playable character with new skills. During daytime, if the player's character is killed, survival points will be deducted. In contrast, no survival point will be deducted if the player's character is killed at night. All experience points will also be boosted if the player explores at night.
    On 1 October 2014, Techland announced that there will be over 50 hours of gameplay in the full version of the game including all downloadable content.     
  • System Requirements

     

    Minimum System Requirements

  • OS: Windows 7 64-bit / Windows 8 64-bit / Windows 8.1 64-bit
  • Processor: Intel Core i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
  • Memory: 4 GB RAM DDR3
  • Hard Drive: 40 GB free space
  • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6870 (1GB VRAM)
  • DirectX: Version 11
  • Sound: DirectX compatible
  • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.


Recommended System Requirements

  • OS: Windows 7 64-bit / Windows 8 64-bit / Windows 8.1 64-bit
  • Processor: Intel Core i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
  • Memory: 8 GB RAM DDR3
  • Hard Drive: 40 GB free space
  • Graphics: NVIDIA GeForce GTX 780 / AMD Radeon R9 290 (2GB VRAM)
  • DirectX: Version 11
  • Sound: DirectX compatible
  • Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.


Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)